status quo stellaris. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. status quo stellaris

 
 My side is winning a war, but half of my systems are occupied because I was fighting on two frontsstatus quo stellaris  So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite

. But if the empire has a powerful ally on the other side of the. Relations. Please enlighten a ♥♥♥♥♥♥♥ noob before I go back to HOI4. "best possible outcome", then they. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. that status quo means you gain all systems you. Surrender means the other empire's goals are automatically granted. Other Paradox games don't have Status Quo, they have White Peace instead; they're. Occupied planets have the flag of the original. #2. 3. Currently fighting a war with my neighbor to free 7 of his 9 subjects, and was wondering: if I ended Status Quo, would they fall back under the other Empires purview or would they come over to my side? Mostly cause I don't wanna spend a half a century occupying all of his and his allies planets lol. There should be some actual power i get by choosing to betray expectations and ignore promises. FogeltheVogel • Hive Mind • 6 yr. Basically, a status quo says that if. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. Usually it's due to claiming planets that aren't occupied, so look for systems that aren't fully occupied yet and send army fleets there. When you claim status quo victory, the occupied systems become a new empire that is based off your ethics. i was led to believe. In practice winning a secret fealty war can be really hard because you have to occupy all the enemy systems to win. Okay, I did a search for status quo peace and found that part of the mechanic relies on your claims. Stellaris: Console edition. Also, exhaustion doesn't matter that much. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just. i was led to believe. Forced Status quo lost captured worlds . And it's absolutely not mandatory to occupy an enemy capital to enforce a status quo peace. Shizzle Whizzle Feb 26, 2018 @ 2:28am. And policies were put in place to stop the worst of the resistance, but under. If you run any mods, deactivate them and test if the problem persists. Stellaris - Occupied planets not registering. Today, we're going to be covering some changes coming to the 2. 5. it works both ways though, so if he takes your systems he will keep them after status quo. [Cepheus v3. Diplomacy. What status quo does is: it gives both sides systems they have claimed and fully occupied. I went League of Non-Aligned Powers and flattened one of the awakened empires, then settled status-quo with. Nov 12, 2019; Add bookmark #1 I have started playing devouring swarms recently and I am finding it difficult to make. App page. #Stellaris #StellarisFederationsParadox Affiliate Link ⇒ Bug Reports. war exhaustion is the percentages you see down in the bottom right on the little war icons there. (plus they were at war with someone else, might screw with the Acceptance. Once their war exhaustion reaches 100%, you can force a status quo peace. #1. Occupied unclaimed planets will become a new empire as a vassal. Locked at 100% War exhaustion without possibility for status quo. Status Quo peace results in a War are Status Quo at the time of the peace being negotiated, not "Status Quo Antebellum" or "White Peace", where nothing changes and no territory is gained or lost. I think this is not fair. I sort of knew going in that there was a nice benefit to settling status quo in a broadly successful war of Subjugation: the new empire created as your Vassal will have your ethics, meaning they won't be disloyal. Brought me to the conclusion that i should send small armies to enemy planets, just to lose them and drive up our exhaustion. Let then engage the citadel, then jump in with your. In Stellaris the faction embracing old ethics should either be removed or should grant a temporary stability debuff among pops embracing the old ethics. Irbynx. And even without extra claims it seems it's hard to reach the goal of war as -200 base liberation score is quite hard to beat. I'm also about 60% sure the new empire gets claims on the rest of the enemy territory. . #2. Claim and occupy the systems, declare a status quo peace, and the systems become part of your empire. 5. It will give you details on what you need to do. . A wargoal of imposing ideology forces the defeated empire to adopt the victor's government and ethics. Each side has a war leader. Also you need claims on a System to get it in a SQ. Looks like liberation wars don't work when you have too much claims set on enemy territory. I believe the AI should be more reluctant to status quo if there are colonies involved in the deal, only accepting to lose the colonies if the war goals of the. The expected result of this war ending would be for all of the systems that I control at the time of peace to become a new vassal nation with my empire's ethics. Stellaris > General Discussions > Topic Details. But yeah, something to keep in mind is that White Peace does not exist in Stellaris. (The only other outlet I have is blocked by a very powerful neighbor. Status quo has a few different effects: Vassalization, tributory, hegemony, scion, or ideology wargoals (if you capture at least one non-capital planet) will create a new. As a Megacorp, have vassalization terms set to oppressive 2. 3 - Cede control of the systems you occupy, done by a button on the starbases. Status/Quo (middle option), both sides take control over all systems they have claimed and fully occupied Total War is even simpler: You take any system you fully occupy as soon as you occupy it, while the war is going on. Diplomacy. The value, and economic power of systems are not taken into account for this war goal achievement. Declare peace (status quo). I had a defensive war where AI attacked me. . Not now. Mar 21, 2023I usually maintain the status quo (dictatorial) which literally does nothing and my leader gains a positive trait a few years later. #1. Both sides are maxed out on War Exhaustion and I'll be forced to Status Quo in a few months. My biggest issue is that my ally declared the Status Quo peace while I was retaking those systems, which I would have been able to take back in due time. Claims represent the official, on the record goal of taking. 644 1. When you status-quo a war of subjugation, a war to subjugate, a war to vassalize. Status quo results in my branch office being removed (as expected) with 1k money and it should create a new empire out of occupied systems but results in creating a new empire and vassalizing the old, defeated one. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. . However when an empire surrenders in an ideology war, this doesn't happen. The game explicitly says that ending a war with a status quo will result in a white peace, with no border adjustments. Yes. Claim and occupy the systems, declare a status quo peace, and the systems become part of your empire. Your leader requires an upkeep of 50 energy. When a side's War Exhaustion hits 100% they can be forced into a Status Quo peace after 24 months. Toggle signature. So the "bring into the fold" war goal as the Crisis creates a vassal even with a Status Quo? Thread starter. NuclearKiwix • 1 yr. Trust growth is a bonus to how fast they begin trusting you. conquest takes everything that is claimed and occupied regardless of whether the war ends in surrender or status quo. Other Paradox games don't have Status Quo,. For the second time now, right after I wreck enemy fleet, the game forces a peace treaty under 'status quo' (which has nothing to do with status quo, it's more like 'you keep whatever you grabbed'). This tutorial covers the basics of starting and ending wars, and covers some of the more common w. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. Peace out via status quo and prepare for the next attack in 10 years. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. See moreIn a status quo each side gains the systems that they have a claim on and fully occupy, controlling both the starbase and any planets. Mine works fine when declaring status quo in subjugation wars, if you manage to conquer all of your target territory but not their ally usually they will left with 1 planet which is their capital, the rest is became your vassal, the thing is if you claim ALL of their planet then status quo will not grant you vassal at all they will get single planet pluss all of their system back. Stellaris - "Country of" Empire name bug [3. You can bypass the whole claim system by being a devouring swarm or a Determined Exterminator, or by declaring war on one. r/Stellaris. I also chose to "maintain status quo" instead of becoming imperial and the difference is this event doesn't fire and you remain a dictatorship which arguably has better bonuses in the mid-late game. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. the forced status quo at 100% war exhaustion is just too easy to exploit and if you go for lvl 2-3 out of 4 starbases, you're absolutely fine with maxxed out starbases as sole defenses. by info i read and previous wars. It depends on the stakes. Forgot account? or. Neriel Feb 28, 2018 @ 2:17am. l_x_fx. Apparently, the warscore is only affected by attrition (which increases over time), occupation, and the number of ships. It's basically you declaring war to end a threat to the galaxy as a whole. The devs fucked it up, though. Mechanically, status quo, as well as 10 year truces, is in the game as a deliberate anti-snowballing mechanism to make sure one power does not grow into an all. In case of status quo the defender will retain its capital system regardless of occupation. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. Ok, thanks. ago. If you can push one side of the war to 100 war exhaustion, a status quo is much more likely. 5) Wait for the 10 years to pass after that war ends that is. Tooltip windows too small The war overview window needs a second tab that shows the info that currently only goes into the tooltip windows of the "Demand surrender/status quo/surrender" buttons. Thread starter Freelancer; Start date May 3, 2018; Jump to latest Follow Reply. It's possible that both sides would gain and lose territory if neither can't be bothered to. That it only takes effect once the war is over is (in my oppinion) stupid. Pay the cost. But your ally will still put their interests first, not yours. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. Status Quo on impose ideology? I just got surprised by Stellaris once again Stellaris'in. No limitations - Megastructures The perfect mod for building them everywhere. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by simply settling the status Quo. when a total war casus belli is being used as soon as one side gains full control of a system that system immediately switches ownership. If it doesn't have the spikes, there are unoccupied planets in the system. You now own the system. I'm going to quickly explain why liberation wars are really cool, and why you should try them out. Yes, but in my experience full war exhaustion gives sufficient acceptance modifier for any empire to accept a status quo right away. shadowtheimpure • Fanatic Xenophobe •. And with the current mechanic you lose the ability to force status quo when the opponent war exhaustion is 100%, so you are totally dependent on the AI decision to end the war. So you use X amount of influence, this increases the AI's willingness to accept status quo by Y amount (maybe influence x 5), if they then do status quo they get that influence. Well, first, do. It feels weird to expend so much effort just so other empires will hate me again, but the alternative is a galaxy trapped in the status quo. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal. Instead, the borders didn't change, and. After my ruler collapsed I had the decision to cut live support, keep him on live support or treat him with exotic materials (crystals, gas. Just be a fanatic miltarist, hit that like button, oh wait I mean supremacy diplomacy stance, and not care about anyone. So here's what might have actually happened: 1. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. What RAR said. Once that is settled all their planets are yours, and all the space stations you don’t occupy will be deleted because there isn’t an empire to own them anymore. The AI's internal evaluation didn't want to accept the status quo before you wrecked its fleet, but changed its mind after. You needed claims on them. The empire didn't claim any of the systems, only took them over. Force peace and then return to your empire by typing. ago. that status quo means you gain all systems you. Mostly cosmetiic changes and mild buffs in addition to potential rebellions and loosing status quo. So how does this work?Impose Ideology and Status Quo bugged? I just state everything and i hope it helps to clarify the problem. . "Humiliate" is a wargoal that gives the targeted empire a happyness debuff and gives the one with the wargoal some influence. Using the strategy video game “Stellaris” to better understand what it takes to build international—or intergalactic—solidarity. Maybe I'm not doing this right. Then settle status quo. ) And I am sick of it. The other two planets are in their own systems, so I should still get a vassal from the status quo. I thought that a status quo was supposed to create a new empire with similar ethics to my own when it is declared, right? I declared an ideology war against an empire that had become a subject of one of the war in heaven. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. I set 2 star systems for my war goal but I have captured 4 (including my war goal), does that mean I get all of the star systems that I have captured (which includes my war goal along with 2 more systems), or does it just. Television. . After they have been your vassal for at. They existed, for sure. If a system is claimed but not fully occupied then it won't trade ownership. Status quo should give. R5: As I was finishing off a neighboring empire that would get me border access to a fallen empire to get the dark matter tech, I got this notice that I was declared a galactic crisis. - (hypothetical) Status quo is enacted. Since the claiming of a single system out of an empire that has several of them left isn't existence-threatening, this isn't sufficient cause for a total war. However it's quite hard to get a victory without conquering all planets, so you'll more likely fight for a status quo against big empires, where only systems which are claimed AND conquered will change to the one. . 1. And then when I sue for peace and use "Status Quo" which should, according to the description and stuff online, give me every piece of territory that I took over, it gives every unclaimed system back to the empire who just lost, completely and utterly. This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. ??? Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie Statistichewhy am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. Impose idology works in the following way: Taking a planet at the very least, then make status quo will create new empire, that has claim on all the systems of the old empire. I recently started a subjugation (vassalization) CB and steamrolled their whole empire, but I'm torn between Status Quo and enforcing complete vassalization. If you didn't make any claims you don't keep any systems. In stellaris this would best be described as a status quo vassal, as they shared the same "ethics" by nature of being a government essentially put in place by the Nazis. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. In addition to living under a narrow definition of electoral democracy, Americans are often told that it is rude or distasteful to bring our political. Yes, that can end in a status quo, so long as it isn't the War in Heaven. Mein Hauptgegner hatte zwar noch irgendwelche Vasallen, die ihn unterstützten, aber eigentlich sollte es in dieser Situation kaum noch jemanden interessieren, wenn diese versuchen politisch oder militärisch noch ein bisschen rumzupupen. Go for status quo or full victory. You are right, but the main issue people have with wars is not unattainability of formal victory in most cases. so I refuse to join either, and I refuse to join the League of Non-Aligned Worlds. Liberation wars isn’t always an option, it depends on your empire, but that’s how you do it. This is not good. For AI main combatants: When the enemy is willing to automatically accept a Status Quo peace, fleet strengths are either close or unfavorable, the AI's own war exhaustion is > some threshold (maybe 60%) and it stands to come out ahead in both systems and colonies, it should have a 5% chance each month of proposing a Status Quo peace. I signed a status quo with the attacker. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. that status quo means you gain all systems you. However in a total war the rule is: The moment you fully occupy a System you instantly take ownership of it. Claims have no bearing on total wars. i was led to believe. But as soon as my war score reaches the threshold where the opponent would accept to surrender, the war automatically ends with status who. You can't get more from status quo than from a victory, but the result from a status quo CAN be identical to a victory. Battle of The Toys. So i reloaded, to check if i missed that planet. you must claim every system you want to take, status quo gives the systems you claimed and hold, while they get whatever they claimed and hold. With Liberation, you'll need to guarantee their independence for 20 years until they accept subjugation. Last edited by Elitewrecker PT ; Apr 29, 2018 @ 12:49pm. I've done it a few times and the event has never ended until both awakened empires were totally destroyed. If both of you reach 100 war exhaustion, the war ends with status quo. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. Galactic community. Gilded_Archer • 10 mo. Stellaris. Take some planets 4. } – Either a weight number or a block, containing: modifier_rule fields. If in a war with an ally then when the war ends the system goes to the one of you with the most claims on a system. 1. #10. If you lose a system then you automatically have a. Your leader requires an upkeep of 25 alloys. vassalize and impose ideology will split up the target and will vassalize/liberate the stuff that was already occupied before the status quo. . Best. Why my ally received nothing while he had much better success than me. Status quo and only status quo takes into account current occupation of systems between combatants, and both of their war goals. Status Quo means that the war has reached a point where neither side is able to score a decisive victory against the other or all wargoals have been achieved decisively before any major battles took place, and both sides agree to cease hostilities and settle for whatever gains or losses they have. DevilCraft Fishing. If I choose Status Quo, the enemy breaks into 2, a loyal vassal with my civics (liberation essentially) and an independent but pathetic enemy. 2. You were NOT the war leader. Status Quo is the current status quo - both sides keep occupied territory (or it breaks off as a new empire for subjugation, as stated above). Instead I've gained a vassal of part B, which I am not. yeah just take it back in the next war, gives you a fun goal. e. It’s not about occupying all the planets as long as you had enough to negotiate at least the status quo piece it should’ve resulted in your independence. Until then, they will auto-accept if you settle status quo when they are at 100% exhaustion. Containment is a total war casus belli (claims and such isn't necessary in a total war and you get stuff you take instantly rather then after the war). Age of Wonders 4 looks very promising in. Considering the fact that my border's getting adjusted (to put it one way), I'm still not convinced this isn't a glitch. take every planet of) every single one of your enemies in order to win. Thread starter VetMax; Start. . Status Quo cancels the secret fealty and prevents the vassal from having another secret fealty for 5 years. Are you sure you're using the Colossus war goal, and didn't select. So how does this work?I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. #1. So i thought if I go with the third option, I get the chance to make my ruler immortal. If status quo, make sure the enemy isn't occupying any system they have claimed either. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If you status quo a subjugation war, you subjugate everything you occupy, except the capital. If you watch a youtube video you can basically predict the future and cheat the game, as major threats are not as scary twice in a row to a serious gamer. by info i read and previous wars. 17. It is not war score (how you win the war). Status quo is "nobody wins" at least not entirely. Status Quo Both sides drop the war goals with no changes Subjugation War (Liberation) Liberation wars, a subset of subjugation wars, work in the exact same manner as subjugation wars for the initiator. Declare total war and lure their fleet into a system with a settled world in your territory. You weren't "winning" all wars if you were going for a partial status quo. If a system is fully occupied it has a flag next to it with four "spikes" coming out of it. Humiliation won't kill you. ,as applicable. A similar alternative would be to hang onto the systems for now, and then after the truce start a new subjugation war with your enemy. The term status quo ante bellum (often shortened to status quo ante) is a Latin phrase meaning "the state existing before the war" so that would be peace. 4. you’re losing, you / your ally can’t sue for status quo as the awakened empire won’t accept it. If it's similar to the Vassalize war goal, here's what happens on a Status Quo: All systems fully occupied by the attacker will be turned into a subject of the attacker. Because of this almost every war Ends with Status quo. Reacting to the top posts of the last year from r/Stellaris was interesting. Can't exit and ecs button just brings up the save menu. Cracking a single world is usually enough to settle status quo with anyone, so you can basically start and. Status quo victories in liberation wars create a new liberated empire each time. Theoretically, status quo is supposed to be used in a situation where you aren't able to keep advancing against the enemy and haven't yet captured all your claims, but allows you to end the war while still gaining something for your effort (or likewise lose something for their effort, or both even). Send status quo in existing subjugation war Upload. Create new account. i was led to believe. Elitewrecker PT Jul 28, 2018 @ 10:53am. 1] [0f55] Thread starter Panzerslothen; Start date Dec 21, 2022;. I'm disappointed, because Stellaris's first few hours. Also, when you hover over settle status quo button it usually tells. I see you don't keep all fully occupied systems unless you have claimed a total war. 3) Swarms and exterminators completly ignore happiness penalty and completly compensate the 0 influence gain instantly annexing enemy systems after occupation. . use the "Play X" command. i was led to believe. #2. See more of Stellaris on Facebook. You can declare victory once a Wargoal has been met. The only difference is that the defender, the overlord, cannot use an alternate war type on the defender. That's all there is to it. Under a Status Quo peace, all occupied systems claimed by an enemy empire is ceded to the enemy. But you have to conquer the planets as well if there is one in a system you claimed. What typ of War, what your demands are etc. A status quo peace gives you ownership of each system that you both claimed and fully occupied. 2. x empires in the same time. If the enemy war exhaustion reaches 100, the war ends as soon as you ask for status quo. Status Quo Peace. So I started an Ideology war with another empire, and because a third empire declared war on me midway through, I just did a status quo. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. If you conquer all your claims and exhaust them to the point that status quo is available the rewards are the same and you get an easy victory. I kicked out a former federation member and am now in war with it. #2. Status Quo means that, when the war ends, both sides will gain whatever systems they have both claimed and fully occupied (starbase captured and any colonies in the system successfully invaded). Any outcome where they do not win is an outcome where you control your own planets and thus kick. Age of Wonders 4. . ive checked and it says that they have 24 planets still, but I went through each one and I'm currently occupying each of them (not claimed) When you claim status quo victory, the occupied systems become a new empire that is based off your ethics (maybe this is ideology war but I think liberation wars work the same way). Play as megacorp. What makes it feel a bit arbitrary, is that there is no indication that anything is wrong with morale. Surrender means that the victor's wargoal is enforced; any claims the winning side has on the losing side are automatically ceded regardless of occupation status and the defeated empire is forced to keep borders open towards the attacker for 10. All Total Wars ONLY end on white peace. It usually is used by the AI when War Exhaustion reach 100% and the attacker hasn't pushed them into. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. but if a system is claimed and occupied by your enemy it will also transfer ownership. only the empire that declared war and the one that was declared upon can sue for peace, Allies/federation members cannot. Settle for Status Quo Expected result: Conquered part becomes your vassal and you happily continue conquest of galaxy on another front. Status quo is not bad for militarists that can claim systems dirt cheap. ) After i asked for a status quo (they were at 100% war exhaustion but it was less than a year so I dont think it was forced peace), I got the 3. 1. If you hover over the status quo button it'll tell you (at least some of, the list will be cut if there are a lot) the systems that will change ownership. I am in a Federation, and I started a war of ideology. 5. this means that. Status quo and vassalization. With Subjugation, it will be your subject, and you can keep them or integrate them as you wish. Status Quo peace after an Ideological war is not creating a new faction. And previously I settled the war by achieving the war goal but the branches were still there. Complete beginner - struggling with meaning of icons - no hover over tooltip. Status Quo means you keep all the systems you currently occupy and have claimed, or just currently occupy in a total war. So I started a vassalization war on empire A and fully occupied him (all systems and planets). So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. You can claim 10 system of an enemy and manage to occupy all relevant systems and planets except 1, so being forced into a status quo means winning 9 out of 10. Two years after release, Stellaris still feels like a work in progress. This makes it significantly more difficult to maintain branch offices as a megacorporation needs to not only defend successfully, but to defeat them completely. You only take occupied systems in a status quo peace if you have claims. Cryptowhy when i press status quo they get my teritories ? theres is the same result when i press surrender. ago. The End Threat war is a Total War (all purifier style empires only fight Total Wars). Go to the diplomacy window of an empire you want to claim systems of. If status quo (via 100% war exhaustion) is forced, everyone keeps whatever claimed system they captured. Claiming a system from another empire also gives you a claim casus belli which you can use to start a war. You can also request a status quo if you would like to end it but only have partial objectives. So, in order to keep a system I've won in. . 2 if PC then stais quo white peace means all parties keep the things THAT THEY HAVE CLAIMED that they respectively occupy. That applies to either side in a Total War. . With Occupation percentage acting as a pro Status-quo Factor. 68. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. veggiebuilder • 2 yr. What happens a lot in my games, is that the friendly AI will not status quo, and wait till it can reach wargoal or max its own war. Thread starter Rodmar18; Start date Jan 6, 2022; Jump to latest Follow Reply. Or play something that can use Total War. All fully-occupied systems (i. My ships have better tech and so stomped them even when they had fleet power advantage. e. Once you have the Colossus constructed, you can then use the Total War wargoal on anyone in the galaxy for any reason. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. . This is the guide for that. Go to policies/edict, war policy, and change it from “unrestricted” to “liberation wars”. by info i read and previous wars. That means, that a victory will automatically transfer all claimed systems to the winner.